Construct Rendering
Tone mapping and post-effect parameters in the Construct viewport
Construct Rendering
Status: Complete Last Updated: 2026-10-06
The pages in this section describe how the Construct viewport colors a surface, and the post-processing stage: what happens to a frame after the surface is shaded and before it reaches the screen or an export file.
- Mesh and tet volume items - The two tones, the edges, the fields and colormaps, and two items in one place.
- Tone mapping - The fifteen built-in tone mappers, with a rendered sample of each.
- Post-effect parameters - Why every post effect presents its parameters the same way, and how those values are stored.
For the shading modes themselves, see Rendering Modes.