Construct CAD Documentation

3D CAD application for designing robot parts using SDF

Construct CAD Documentation

Last Updated: 2026-02-05

Construct is OctoMY's integrated 3D CAD application for designing robot parts using Signed Distance Fields (SDF).

User Guides

Features

SDF Primitives

Create 3D shapes using mathematical primitives:

  • Sphere, Box, Rounded Box
  • Torus, Cylinder, Cone, Capsule
  • Ellipsoid, Octahedron, Plane

CSG Operations

Combine primitives with boolean operations:

  • Union, Subtract, Intersect
  • Smooth and chamfer variants: Union smooth, Subtract smooth, Union chamfer, …

Transform Operators

Position and repeat geometry:

  • Translate offset, Translate axis, Rotate euler (and its XYZ, XZY, YXZ, YZX, ZXY orders), Rotate axis, Rotate quaternion, Scale uniform, Scale per-axis, Mirror axes
  • Repeat linear, Repeat radial, Repeat grid

Material System

Apply PBR materials to primitives:

  • 20+ built-in materials across categories
  • Custom material creation and editing
  • CSG material blending modes

Architecture

Construct uses a data-driven architecture where primitives and operators are defined in YAML files with embedded GLSL shader code. This enables:

  • Hot-reloading of primitive definitions
  • Custom primitive and operator creation without recompilation (see Write a transform operator)
  • Automatic parameter UI generation

Units

Every length in a Construct scene is millimetres — parameters, transforms and exported meshes alike. A display unit can be chosen on the scene root; so far only the bounding-volume readouts honor it, and every other surface still displays raw millimetres. That limit is known and deliberate for now — if a panel shows a number that looks unconverted, this is why, not a broken scene.

File Format

Construct scenes are saved as .construct files using a YAML-based DSL format that includes:

  • Scene hierarchy and instance definitions
  • Parameter values and transforms
  • Material definitions and assignments