FieldSplice
The kernel that the vertex shader of a passenger layer runs, and what it reads (field-presentation §FVG-2).
In the namespace construct::asset. Declared in src/libs/libconstruct/construct/asset/RenderStream.hpp.
Detailed description
Empty when the value comes from the scalar binding: a stored scalar field and a computed field (quality, volume, depth, dihedral) draw as before. A kernel reference, and a stored vector shown as its length, run the kernel on the GPU from their input streams.