lockstep
The lockstep engine: the turns, the commands of the players and the simulation it drives.
In the namespace octomy.
Detailed description
Classes
| Class | What it is |
|---|---|
| ISimulation | Interface the engine drives; implemented by the consumer |
| PlayerCommands | One player's commands for a single turn, in issue order |
| RejoinControl | — |
| TurnCommands | Full, deterministically ordered command set for one turn |