audio

The 16-bit PCM conversions and the audio effects of libaudio.

Group audio

Detailed description

The namespace holds the constants and inline functions that convert between signed 16-bit PCM samples and normalized real values, and the audio::effects namespace. The audio engine is in media::audio, in libmediacore.

Namespaces

Namespace What it is
effects Audio effects that implement IAudioProcessor, such as reverb
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