audio
The 16-bit PCM conversions and the audio effects of libaudio.
| Group | audio |
Detailed description
The namespace holds the constants and inline functions that convert between signed 16-bit PCM samples and normalized real values, and the audio::effects namespace. The audio engine is in media::audio, in libmediacore.
Namespaces
| Namespace | What it is |
|---|---|
| effects | Audio effects that implement IAudioProcessor, such as reverb |