TerritoryYield

The occupation/territory gathering mechanism (§M5P-2.3 / §FEA-S12): a rectangular region [min,max] (inclusive tiles) that yields `ratePerTurn` of `resourceType` each turn to whichever player holds it — the one with the strict-most units inside (ties / empty = no yield). Modular: the same resource type may be won here AND by harvesting nodes. Authored content set at session-init; the region is folded into checksum() for totality, and the accrual lands in the (already-checksummed) wallets.

In the namespace octomy::rts. Declared in src/libs/librts/rts/sim/RtsTypes.hpp.

Detailed description

In this section