ArrayAccessSpelling

How the fragment lane spells the access to one run-time-sized array.

In the namespace eval::internal. Declared in src/libs/libeval/eval/GlslAssembler.hpp.

Detailed description

The source text says `name[i]` and `name.length()`, which is correct GLSL for the compute lane's `std430` block. The fragment lane has no block, so rewriteArrayAccess changes these two forms into a call of accessor and into length.

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