DepthTiebreakUniform

The values a tie-deciding shader needs, laid out as three std140 `vec4`s: `tbEye`, `tbParams`, `tbDepth`. The same for every draw of a frame; the per-draw key travels beside them.

In the namespace construct::rendering. Declared in src/libs/libconstruct/construct/rendering/DepthTiebreak.hpp.

Detailed description

In this section