DenoiseView
The view that a frame was rendered for, as a denoiser needs it (rendering-revamp §RVR-7).
In the namespace construct::denoise. Declared in src/libs/libconstruct/construct/denoise/IDenoiser.hpp.
Detailed description
The edge stops compare world positions, which a denoiser rebuilds from the depth buffer. This holds what that takes: the inverse of the projection times the view, the camera position, and the world size of one pixel. The depth is the G-buffer's D32F NDC depth, written as `(ndcZ + 1) / 2` from a raw OpenGL-convention projection (F23, `GBufferUnproject.hpp`).