Ordered set of paint frames with compositing controls. More...
| Header: | #include <Layer> |
| Since: | 1.0 |
A Layer is a back-to-front compositing slot in the paint pipeline. V1 layers always carry exactly one Frame (animation deferred to V2 per §PM-2); singleFrame() materialises that frame lazily. Per-layer visible, opacity, and blendMode control how the frame composites against the layers below.
Not to be confused with qmapcontrol::LayerBase (libmap), which is the map-control library's renderable layer type.
See also paint::Frame and paint::BlendMode.