Post effect that smooths aliased edges with fast approximate anti-aliasing (FXAA). More...
| Header: | #include <FXAAEffect> |
| Inherits: | BasePostEffect |
Implementation modeled on DitherEffect — a single-pass full- screen fragment effect with a tiny UBO read by the shader. setEdgeThreshold() sets the local luma contrast below which a pixel counts as smooth and is left alone.